New PixelGameEngine Extension for Animating 2D Sprites

One of the things I struggled with when using the PixelGameEngine was using animated sprites. It wasn’t immediately obvious how to get it to work, so over the Christmas break I decided to make a concerted effort to figure it all out.

The end result was a brand new extension for Javidx9’s PixelGameEngine. So, I would like to present the olcPGEX_AnimatedSprite with a small tutorial on how to use it.

Continue reading “New PixelGameEngine Extension for Animating 2D Sprites”

Hello World!

Welcome to OneLoneCoder Community!

This is clearly a brand new site, and has very little content right now. But I hope that community members will start creating articles for this site. It’s going to be mostly about programming, but anything technology related or just generally interesting will be accepted. Here are some ideas to get you started:

  • Programming articles
  • Algorithms
  • Project development logs
  • Showcases
  • Technology reviews
  • Game reviews
  • Scientific Opinions
  • Electronics
  • Editorials

Articles can include images, video links and of course Source Code!

#include <iostream>

int main()
{
    std::cout << "Hello!" << std::endl;
    return 0;
}