The premise of living an alternate life in a different universe is enthralling. It’s what as gamers, we all desire. Those of us of a certain age used our imaginations (self constructed images and thoughts in your head) to try and make the best of what was available to us, in the hope that some day, just maybe, we will be able to actually inhabit the game. Oh it was exciting! As the years passed, we saw glimpses into the future, and it was happening! Finally, our dreams were coming true! Then, it happened, open world games arrived…Continue reading “Unpopular Opinion #2: Open World Games Suck”
Being the administrator of a large programming Discord server, and the owner of a YouTube channel with a large audience of programming beginners, it is with some frequency that questions about the basics of programming are asked. In fact, it’s often the same questions. This is perfectly fine, after all, the ethos of One Lone Coder can be encapsulated in the phrase:Continue reading “Unpopular Opinion #1: Teach Raw Pointers First”
It would seem people are quite curious about things I like, so I thought it would be useful to have a page that I can point such individuals towards. Here are my Top 5 “things” in various categories.Continue reading “Javidx9 Top 5’s”
On 20th June 2020, the One Lone Coder community will host its first ever coding relay race.
Edit [14th June 2020]: There have been some minor changes to the way in which teams will be set up.Continue reading “Announcing The Inaugural OLC Relay Race 2020”
PGE Driver is an arcade style racing / death-match game where the aim is to win – by any means necessary! With nitro boost and heavy machine guns at your disposal, along side pre-race upgrades such as engine power, tyres, and armour – the choice really is yours… Win by being the fastest, or the deadliest, it’s your call.Continue reading “PGE Driver – upcoming olc::PixelGameEngine game”
This is a follow on video by viewer request where I explain how I implemented the Mandelbrot fractal using the AVX2 extension set on my CPU. It also acts as an introduction to intrinsic functions in general.
Hello! Firstly a big thank you, the fact that you are reading this means you actually care about doing the right thing, and want to acknowledge the software you have used from other developers.
The olc::PixelGameEngine is open source and is released under the OLC-3 licence. This means you can use it freely, even for commercial projects. However, the licence requires that appropriate attribution is required.Continue reading “How to attribute/credit/cite the olc::PixelGameEngine”
Using SIMD processing and multi-threading to smash through calculations!
One of the things I struggled with when using the PixelGameEngine was using animated sprites. It wasn’t immediately obvious how to get it to work, so over the Christmas break I decided to make a concerted effort to figure it all out.
The end result was a brand new extension for Javidx9’s PixelGameEngine. So, I would like to present the olcPGEX_AnimatedSprite with a small tutorial on how to use it.Continue reading “New PixelGameEngine Extension for Animating 2D Sprites”