This is a follow on video by viewer request where I explain how I implemented the Mandelbrot fractal using the AVX2 extension set on my CPU. It also acts as an introduction to intrinsic functions in general.
Let’s Make An olc::PixelGameEngine Application with Code::Blocks on Windows
In the video, I walk you through the installation, configuration, and usage of Code:Blocks on Windows with MinGW. This is a follow-up to my previous tutorial so you might want to give that a watch first.
Let’s Make an olc::PixelGameEngine Application using MinGW
Helping others to help you, or how to ask a useful programming question
It can be difficult to ask for help in the best way – especially if you aren’t sure what the problem is. In this post, I hope to give some basic pointers that will help others to help you quickly and efficiently so you can go back to coding from scratching your head.
Continue reading “Helping others to help you, or how to ask a useful programming question”New PixelGameEngine Extension for Animating 2D Sprites
One of the things I struggled with when using the PixelGameEngine was using animated sprites. It wasn’t immediately obvious how to get it to work, so over the Christmas break I decided to make a concerted effort to figure it all out.
The end result was a brand new extension for Javidx9’s PixelGameEngine. So, I would like to present the olcPGEX_AnimatedSprite with a small tutorial on how to use it.
Continue reading “New PixelGameEngine Extension for Animating 2D Sprites”