PGE Driver – upcoming olc::PixelGameEngine game

PGE Driver is an arcade style racing / death-match game where the aim is to win – by any means necessary! With nitro boost and heavy machine guns at your disposal, along side pre-race upgrades such as engine power, tyres, and armour – the choice really is yours… Win by being the fastest, or the deadliest, it’s your call.


What started as merely a theme to accompany an exercise in code discipline, ended up blowing out to a fully featured game which so far has spawned 3 olcPGEX extensions for sprite handling, camera tracking, and sprite animation. Not to mention a fully customisable menu system with panel transitions and overlays.

The cars in this game are fun to drive and easy to do burnouts in, which shows off the PGEv2.xx’s ability to render many 10’s of thousands of decals on the screen at any given time and still maintain a satisfactory frame rate. By the end of a race there might be 40,000 or so skid decals on the track! This was not possible until PGE v2.0 so well done Javidx9, you’ve made the PGE a viable game engine for those of us who like the simplicity, but still need some power under the hood 😉



A playable demo is not available as of time of writing, however you can check out a short demo clip of a couple of levels and vehicles to see how the game is progressing so far…

If you are interested in the extensions of mine that were used to create this game you can check them out in the contributions folder in the github here:

https://github.com/OneLoneCoder/olcPixelGameEngine/tree/master/Contributions

Author: Justin Richards