New PixelGameEngine Extension for Animating 2D Sprites

One of the things I struggled with when using the PixelGameEngine was using animated sprites. It wasn’t immediately obvious how to get it to work, so over the Christmas break I decided to make a concerted effort to figure it all out.

The end result was a brand new extension for Javidx9’s PixelGameEngine. So, I would like to present the olcPGEX_AnimatedSprite with a small tutorial on how to use it.

Continue reading “New PixelGameEngine Extension for Animating 2D Sprites”

Drawing many large sprites with the pixel game engine (AKA achieving parallax with the pge)

please note this article refers to the pixel game engine version 1, version 2 will have support for far more optimal large sprite rendering out of the box, however some of the information here might be interesting to others that follow. especially if wanting to do own manipulation of sprites.

Continue reading “Drawing many large sprites with the pixel game engine (AKA achieving parallax with the pge)”