After quite a few late nights, it’s finally here! PGE 2.0 is a significant upgrade on its predecessor, and is 100% backward compatible. This major revision brings in hardware accelerated sprites in the form of the olc::Decal, multiple rendering layers, and has been completely re-organised to make it easy to port to other platforms.
The features added were in response to the fantastic feedback from this community. You guys wanted to use it as a genuine game engine? Now you can.
Download from the Github Repo and try for yourself!
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