I’m very found of the Atari 8-bit machines and the Atari ST. When I saw the PixelGameEngine (PGE for the rest of this text) i thought why not port it? I started to look at the Atari ST. Using my own 520 STM as a the target machine. I soon realised that a regular port …
Continue reading “The olcPixelGameEngine for Retro Platforms Part I”
PGE Driver is an arcade style racing / death-match game where the aim is to win – by any means necessary! With nitro boost and heavy machine guns at your disposal, along side pre-race upgrades such as engine power, tyres, and armour – the choice really is yours… Win by being the fastest, or the …
Continue reading “PGE Driver – upcoming olc::PixelGameEngine game”
This is a follow on video by viewer request where I explain how I implemented the Mandelbrot fractal using the AVX2 extension set on my CPU. It also acts as an introduction to intrinsic functions in general.
Hello! Firstly a big thank you, the fact that you are reading this means you actually care about doing the right thing, and want to acknowledge the software you have used from other developers. The olc::PixelGameEngine is open source and is released under the OLC-3 licence. This means you can use it freely, even for …
Continue reading “How to attribute/credit/cite the olc::PixelGameEngine”
Using SIMD processing and multi-threading to smash through calculations!
In the video, I walk you through the installation, configuration, and usage of Code:Blocks on Windows with MinGW. This is a follow-up to my previous tutorial so you might want to give that a watch first.
In the video I walk you through the installation of MSYS2, MinGW, and Make. Then we build the olcPixelGameEngine Example application!
It can be difficult to ask for help in the best way – especially if you aren’t sure what the problem is. In this post, I hope to give some basic pointers that will help others to help you quickly and efficiently so you can go back to coding from scratching your head.
Check the details at the following URL, including more videos, free downloads (windows) and source code (github link). https://www.dashdotgames.com/drazor/ Uses the PGE2.05 for all the Graphics and JUCE for Sounds and small tasks like file settings.